Godsforge Second Edition

$44.99
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Number of Players: 2-4 Players

Playing Time: 20-40 minutes

Recommended Ages: 14+


The World of Godsforge

Etherium is the ultimate source of magical power. Once, it was plentiful and the land was peaceful, but Etherium slowly receded from the land, dwindling to a single site.


The mighty fought for this mystic forge, where powerful artifacts were crafted. By weaving Etherium with other elements, titans were summoned and devastating sorceries conjured, giving wizards the power of gods.


You are a great mage, battling for this last reservoir of Etherium. You’ll craft creations and cast spells to defeat your rivals, leaving you as master of the Godsforge!


Gameplay Basics

In Godsforge, you are an elite spellcaster. You roll, re-roll, group, and combine dice whose results channel the crucial elements you need to summon creations and cast sorceries from your cards.


For example, two 4s can each channel Water, which you can combine with a Veilstone to craft the Leviathan, a powerful attacker.


But you have two re-rolls each turn, and if one of them becomes a 5 or better, they can be added together to channel Feywood, a crucial component to the Oakenshield, which will protect you turn after turn.


To increase your options even further, die results of 1 are Etherium, a “wild” element that can substitute for any number on the die, and results of 6 channel Veilstones, which can increase or decrease another die result by 1 — and can even be stored from turn to turn for future use.


In short: your choices matter!


Whatever you choose to create or cast, your goal is simple: take the last ebb of your opponents’ life force and be the last one standing!


  • Godsforge features simultaneous play. All players roll their dice, craft their spells, and launch their attacks at the same time. There’s no downtime — everyone’s always playing.
  • Multiplayer conflict is straightforward. All players attack to their left and defend to their right to avoid kingmaking.
  • A perfectly balanced power ramp ensures each player’s forces rise dramatically to a climactic endgame.
  • Endgame conditions bring play to a swift conclusion as soon as any player dies. Eliminated players get right back into the next game’s action, no waiting.

Format:

  • Board
  • 56 Poker-sized cards
  • 30 Veilstones
  • 17 Six-sided dice
  • Four scoring tokens
  • Rulebook